V1.4 Update Dev Diary and Changelog


Hey folks!

I finally did it!

I finally added ghosts!

I've introduced a new encounter type where you run into ghosts. Here’s how it works: if any of your creatures die in a given region (even from old age), it's now possible to encounter that creature’s ghost with its name and all. Plus, the more of your creatures that die in a region, the more likely you are to encounter a ghost. Essentially, they are proper bones files.. Each ghost is given a description based on how they died. And if you encounter them and don't do the right thing (I won't spoil what that is), they will kill you. Your killed creature might even become a ghost, too.

If you check the canon viewer, you'll also see that a creature’s death at the hands of a ghost appears in both your creature’s canon and the killer's canon.

And also, guess what? I've introduced a whole array of new plants both real and fictional so you run into duckweed floating in a river and so on!

But that's not all I’ve also added poisonous plants. You'll need to learn which ones are safe to eat through a bit of trial and error (or your best guess).

Many of the poisonous varieties look nearly identical to their non-toxic counterparts, just like in real life, so you’ll have to pay close attention to the little details.

And here's how that tests you,  when you're confused, the usual tooltips vanish and are replaced with ??? and encounter text changes to  "You encountered a ???". This is where your botanical expertise gets truly put to the test!


Changes:

-Added ghosts!

-Added many new plants specific to different kinds of waterbodies!

-Added poisonous plants and larvae.

-Chasing away your own species is now usually a good idea. (Eg a snail chasing off another snail, instead of it saying that you didnt need to do that)

Files

KingsSeaII.zip 269 MB
12 days ago

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