
King's Sea II
A downloadable fishsim for Windows
King’s Sea II
An arcade-style life-sim ASCII game inspired by the Apple II classic Odell Lake, set in a randomly generated, persistent fantasy world, developed in Godot (my first Godot game!) with full modding support.
You play as a fish (or other aquatic creature) and make encounter based survival decisions in a chaotic, living ecosystem:
Eat? Chase away? Ignore? Deep escape? Shallow escape? It’s up to you.
King’s Sea II takes the simple and fun decision-based gameplay of Odell Lake and the original King’s Sea, then cranks it up with world generation, simulation, and absurd, occasionally tragic emergent narrative.
(Load your previous worlds using "The Device")
This game is in development and not yet a final product. See the devlogs.
One of the coolest things about King's Sea II is its moddability. It comes with a folder filled with .block files from which it gets all its data—all creatures, all text, etc. (Though not all text in the game has been blockified yet) —which means adding a new fish is as easy as creating a new block file, putting it in the right folder, and your custom fish is fully playable!
📜 Canon Viewer + History System📜
The game includes a Dwarf Fortress-style history system, which you can browse in-game through a "Canon Viewer".
Every creature, fisherman, and eldritch lake goblin you meet has a backstory, and every death is logged—yours included.
The world is built on structured lists that hold names, descriptions, and various bits of data. Each region tracks details like species and temperature. At the start, legendary creatures like the Loch Ness Monster can randomly appear (...and even become playable species :D) while intelligent species settle in regions as fishermen. This means some regions might have no fishermen at all, while others could have plenty. It adds a unique layer of depth to your world, even if it’s still extremely basic compared to something like Dwarf Fortress. But hey, maybe you can use it as inspiration for a D&D campaign or something.
Cool things that can happen
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A crayfish can beat a fisherman to death.
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A fisherman can become a historical figure for catching you, then die of starvation offscreen.
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A minnow that ate your worm character may die of food poisoning a year later, alone, and be remembered forever.
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A ghost you don't recognize may kill you, and only later you realize: it was your previous character.
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You can wander into a lake, get eaten by a legendary killer fish, then read about how it died from being struck by lightning twelve seconds later.
Play through the entire life of a hammerhead shark until they die of old age. Then, 100 in game years later, get attacked by their ghost.
- You can get caught by an elf fisherman, then when they realize you are just some weird leach thing, they throw you back because they only eat fish and vegetables.
You can become a legend. Or food. Or both.
Future Plans:
- Add beating things to death with shells.
- Add more creatures.
- Enhance animation quality.
- Utilize all these weird simulation and history mechanics in a future project
Status | In development |
Platforms | Windows |
Author | Untrustedlife |
Genre | Simulation |
Made with | Godot |
Tags | Arcade, ascii, fish, Life Simulation, Relaxing, Retro, Short, Text based |
Download
Click download now to get access to the following files:
Development log
- V1.7 The Memory Update37 days ago
- V1.6 Update Dev Diary and Changelog47 days ago
- Hotfix V1.5.154 days ago
- V1.5 Update Dev Diary and Changelog54 days ago
- V1.4 Update Dev Diary and Changelog61 days ago
- V1.3.1 Hotfix65 days ago
- V1.3 Update Dev Diary and Changelog65 days ago
- King's Sea 2: Dev Diary 9 (Roguelike?)66 days ago
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