V1.2.2 Update Dev Diary and Changelog


Hey folks! 

Ive been working hard on the game and having a bit of fun with it, i currently have an over a hundred year old world i've been playing in heh!


I dunno how many people are actually actively playing the game, but if you have an older world, might be fun to see it in the comments :P

Ive been moving things to the block files as i've said previously. So now all non-encounter specific text in the game mode is now moved. Which means its also moddable!

I also added an eggLayer flag to creatures which tells if they lay eggs or not and is now used in the start game text and histories.

I changed the onomatopoeia of all sentient creatures to fit a different madlib (so i could randomize the text)

Almost all the text that has been moved to block files is now randomized a bit just to make the game/logs more interesting (though it perfers specific text, eg most of the time, your Life Log, is in fact called Life Log and not "Chronicle Of Your Existence" (but it can be that :P)

The action text can now be randomized randomly (with an accompanying log) so you have to pay closer attention to it (because when you get confused it can obfuscate it, so you need to know when its changed so you dont get tricked into clicking the wrong button :P) 

And I suppose it also adds a slightly different flavor to every playthrough. Since its also randomly chosen at the start.

I also fixed a bug with the Canon Viewer aswell which just made the text not properly update in some cases.

Some labels also now wrap that used to not wrap.

Changes:

-Moved all non-encounter specific text to block files, making it fully moddable.
-Added an eggLayer flag to creatures (to indicate egg-laying) that’s now used in start game text and histories.
-Updated the onomatopoeia for all sentient creatures to use a new phrase, so it fits in the new randomized madlibs it can generate.
-Randomized nearly all in-fishgame text to make game logs more interesting (e.g. Life Log is most often to “Life Log” but can vary).
-Enabled action text randomization.
-Introduced a dynamic flavor to each playthrough by randomly choosing text for most things  at the start.
-Fixed a bug with the Canon Viewer that prevented proper text updates.
-Improved UI by enabling proper wrapping on some labels.

Files

KingsSeaII.zip 269 MB
6 days ago

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