
King's Sea II
A downloadable fishsim for Windows
King’s Sea II is an arcade style fish simulation ASCII game inspired by Odell Lake that takes place in a randomly generated and persistent fantasy world, developed in Godot with full modding support.
Players take on the role of a fish (Or other aquatic creature), facing various random encounters and making survival decisions—whether to eat, chase away, ignore, deep escape, or shallow escape. The game stays true to Odell Lake's and the original Kings Sea's simplistic decision-based gameplay while introducing a more dynamic world-generation and simulation system, creating more varied and unpredictable encounters.
(Load your previous worlds using "The Device")
This game is in development and not yet a final product. See the devlogs.
One of the coolest things about King's Sea II is its moddability. It comes with a folder filled with .block files (which are just JSON files with a schema) from which it gets all its data—all creatures, all text, etc. (Though not all text in the game is moved to block files yet)—which means adding a new fish is as easy as creating a new block file, putting it in the right folder, and your custom fish is fully playable and fully in its place in the simulation!
It includes a history system, kind of akin to Dwarf Fortress. Which you can browse via the in-game "Canon Viewer" And it generates a neat little fantasy world for you to play in.
The world is built on structured lists that hold names, descriptions, and various bits of data. Each region tracks details like species and temperature. At the start, legendary creatures like the Loch Ness Monster can randomly appear (...and even become playable species :D) while intelligent species settle in regions as fishermen. This means some regions might have no fishermen at all, while others could have plenty. It adds a unique layer of depth to your world, even if it’s still extremely basic compared to something like Dwarf Fortress. But hey, maybe you can use it as inspiration for a D&D campaign or something.
Future Plans:
- Introduce additional gameplay mechanics beyond those found in Odell Lake (e.g., hunger, energy management,beating things to death with shells, etc.).
- Improve simulation
- Expand in-game reactions—for example, if a fish kills you, it may reappear later for you to get your vengeance.
- Add more creatures.
- Enhance animation quality.
- More randomized logs (RIght now there is quite a bit but some of the text is still hardcoded to be the same)
- Utilize all these weird simulation and history mechanics in a future project
Updated | 1 day ago |
Published | 26 days ago |
Status | In development |
Platforms | Windows |
Author | Untrustedlife |
Genre | Simulation |
Made with | Godot |
Tags | ascii, fish, Life Simulation, Relaxing, Text based |
Download
Click download now to get access to the following files:
Development log
- V1.3.1 Hotfix2 days ago
- V1.3 Update Dev Diary and Changelog2 days ago
- King's Sea 2: Dev Diary 9 (Roguelike?)3 days ago
- V1.2.2 Update Dev Diary and Changelog5 days ago
- V1.2.1 Update Changelog7 days ago
- V1.2 Update Changelog9 days ago
- You can play King's Sea II now!12 days ago
- King's Sea 2: Dev Diary 712 days ago
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