Noderooms Update Is Live


"Its live now"



No big changelog, too many changes to list. Here are the standouts though.

Standouts:

-Complete UI rework


I dont think i need to explain this all that much, screenshot kinda speaks for itself i think.

-Overhauled Noderooms Maps
--Completely different playstyle
--Building Replacements
--Unique Tile Effects
--17 ish new artifacts totally unique to the noderooms
--Loads of new art.
--A true liminal feel in a 4x game that no one has ever tried to make before ever.
"Run your own kingdom in the backrooms Noderooms





-Massive performance improvements
--Multithreading of AI
--Multithreading of various other things

-Numerous bug fixes

-Art improvements

-Lighting improvements

Changes since Last Beta Update (Look through news to see more details if you weren't keeping up): -Made tooltips more consistent

-Tooltips now will display when deploying units showing tile effects (Requested by Someone)

-Fixed typos

-Replace all references to humans, with "Human" (with quotes) or 'people' for reasons
---What why?

-Game reacts more to your name choices
--What?

-Improved liminal grocery store name generator

-Other misc changes to tooltips to make them better

Art Samples:
The new art is super liminal so if you are into this ytou are in for a treat




Bella Update: 

 Shes doing fine!



How to access the noderooms. 

 -Its simple, you NoClip  there
(Or just choose it in your skirmish setup on the "Theme/Setting" dropdown.)



Fourthcoming updates:
Next major update will be [REDACTED] themed.

I didn't get all the liminal art in, and it will be a month til its all done so expact that to trickle in over the next few weeks.

I plan to fill out the noderooms a bit more aswell, just some more polish stuff, replacing some text , some new treasure popups for the new artifacts etc. Removing the remaining placeholder art etc.

I plan for Additional UI improvements, most of the UI looks better now. But the unit info box is still horrifically ugly.

So expect a few smaller updates for awhile in this general theme until i gear up to start on the next big update.
I found that i enjoyed doing it this way, so it will get its own beta branch etc aswell just like this, this system just works.

Have a good Easter (If you celebrate it)!

Files

DR4X.zip 642 MB
Mar 30, 2024
DR4XLinux.zip 663 MB
Mar 30, 2024

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