Noderooms Update Is Live
"Its live now"
No big changelog, too many changes to list. Here are the standouts though.
Standouts:
-Complete UI rework
I dont think i need to explain this all that much, screenshot kinda speaks for itself i think.
-Overhauled Noderooms Maps
--Completely different playstyle
--Building Replacements
--Unique Tile Effects
--17 ish new artifacts totally unique to the noderooms
--Loads of new art.
--A true liminal feel in a 4x game that no one has ever tried to make before ever.
"Run your own kingdom in the backrooms
Noderooms
-Massive performance improvements
--Multithreading of AI
--Multithreading of various other things
-Numerous bug fixes
-Art improvements
-Lighting improvements
Changes since Last Beta Update (Look through news to see more details if you weren't keeping up):
-Made tooltips more consistent
-Tooltips now will display when deploying units showing tile effects (Requested by Someone)
-Fixed typos
-Replace all references to humans, with "Human" (with quotes) or 'people' for reasons
---What why?
-Game reacts more to your name choices
--What?
-Improved liminal grocery store name generator
-Other misc changes to tooltips to make them better
Art Samples:
The new art is super liminal so if you are into this ytou are in for a treat
Bella Update:
Shes doing fine!
How to access the noderooms.
-Its simple, you NoClip
there
(Or just choose it in your skirmish setup on the "Theme/Setting" dropdown.)
Fourthcoming updates:
Next major update will be [REDACTED] themed.
I didn't get all the liminal art in, and it will be a month til its all done so expact that to trickle in over the next few weeks.
I plan to fill out the noderooms a bit more aswell, just some more polish stuff, replacing some text , some new treasure popups for the new artifacts etc. Removing the remaining placeholder art etc.
I plan for Additional UI improvements, most of the UI looks better now. But the unit info box is still horrifically ugly.
So expect a few smaller updates for awhile in this general theme until i gear up to start on the next big update.
I found that i enjoyed doing it this way, so it will get its own beta branch etc aswell just like this, this system just works.
Have a good Easter (If you celebrate it)!
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DR4X
A fast casual haunted 4X game with roguelike elements and asymmetric factions.
Status | In development |
Author | Untrustedlife |
Genre | Strategy |
Tags | arg, Casual, Dark Fantasy, drax, Fantasy, Fast-Paced, Horror, rldr, Turn-based Strategy |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- Itchio Wiped My Pages1 day ago
- Sorry Speedrunners...I fixed a bug.44 days ago
- More tweaks...Jun 25, 2024
- Fixed major bug with ending sequence.Jun 25, 2024
- Learned a lessonMay 29, 2024
- Reduced DR4X Price for forseable future.May 29, 2024
- Plans, and changes: DR4X Devlog 5/28/2024May 28, 2024
- Whats been going on? DR4X Changelog! 5/18/2024May 19, 2024
- New intro and shorter load times. DR4X Changelog! 4/27/2024Apr 27, 2024
- What happens when I die?Apr 20, 2024
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