New intro and shorter load times. DR4X Changelog! 4/27/2024


I think i've gone through like 4 or 5 different styles of changelog at this point.

Heh

Anyway. Hi there. Man that last devlog got a lot of upvotes. It is good to be honest I suppose!

I want to return to bi-weekly changelogs so here's one today! Some major updates: I added a new, pretty nerve-wracking intro to the game that I'm really proud of. Also tweaked a few things, introduced a new program to the terminal, and added a hint on the main menu that shows you how to "exit" DR4X to the new start screen, I also sped up loaidng times. Plus, I made a bunch of other small changes here and there.

Changes:

-Added a new intro sequence to the game that introduces some concepts that were lost on some players.

-Game asks for 'operator name' now, which is used in...some spots for sure.

-Tweaked hints and other such things.

-Fixed a bug when running the aboutRBI program on NodeOS (not ProNode)

-Corrected an oversight where error messages on ProNode were displaying NodeOS.

-Massively sped up the initial load time (reduced from roughly 30 seconds at first startup (which just felt way way too long) to just 5-7 seconds.) Turns out i was just loading some stuff on that main menu very inefficiently. So thats all fixed.

This improvement also speeds up other loading screens.

-Added quite a few new Easter eggs.

-Updated many of the new liminal portraits to have better shadows etc


Thats it! I know its not massive, but theres some good stuff in there.
I think the new intro will really make an impression.

Files

DR4X.zip 560 MB
16 days ago
DR4XLinux.zip 580 MB
16 days ago

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