Almost there! DR4X mini changelog
Lots of useful stuff in this one (In the noderoomsbeta branch of course). Another day where I didnt get as much done as I had hoped.
Oh well.
Not much left on this release now the important stuff is done, the remaining stuff is polish/immersion stuff like specific treasure popups for the new artifacts, changing wind to a draft anmd other terminology etc.
Changes:
-Added new "Teams" map mode which will color the outlne based on team color.
-Made notes in office more comprehensible
-Added new pop up for when you get whispering head via treasure
-Add ability to disable default outlines in options menu
-Added "upgrades" to fire and poison crystals
-Abandoned aprtment now gets proper lighting
-Fixed bug with office introduced when I added the new door
-Att some point (not sure when) the lighting got all messed up in the office minigame, it should be fixed now
Files
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DR4X
A fast casual haunted 4X game with roguelike elements and asymmetric factions.
Status | In development |
Author | Untrustedlife |
Genre | Strategy |
Tags | arg, Casual, Dark Fantasy, drax, Fantasy, Fast-Paced, Horror, rldr, Turn-based Strategy |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- New intro and shorter load times. DR4X Changelog! 4/27/20246 days ago
- What happens when I die?14 days ago
- DR4X Devlog 4/14/202419 days ago
- Itty Bitty Hotfix34 days ago
- Noderooms Update Is Live34 days ago
- UI Improvements! DR4X mini changelog45 days ago
- The Update Has a Name Now! DR4X mini changelog47 days ago
- DR4X Noderooms Beta Polishing Continues48 days ago
- DR4X Noderooms Beta Polishing!51 days ago
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