UI Improvements! DR4X mini changelog


So I worked some ui updates into the noderooms branch today. Here are the highlights


Changes:

-Completely revamped lighting setup, things were simply too bright, especially on noderooms maps

-Moved camera buttons to top of screen and cleaned that up.


The red is unique to my setup, you will have whatever color your ui is (as it is randomized per player via fun values)

-Units/Buildings now have a light gray outline. This outline will change color when attacking to reflect advantage disadvantage etc aswell this is to make it easier to see units on busier tiles like forests.
(I am planning to also add a new map mode that will color the outline based on team color)



-When attacking the game gives you a little key at the bottom of your screen explaining advbantage disadvantage neutral (they also have tooltips if you want to know what exactly each color does) this is because people still weren't quite getting it.



-AI is now way better at exploring
(Thisis on top of earlier improvements, basically they use idle units to explore a bit now too)

-Turns out I accidentally nerfed the AI a while ago, it should attack properly again lol

-Fixed typo with deep entrance tooltip

-Cleaned up ui in other spots too

-Reduced mesh size of walled cities so they don't hang off of tiles quite so much

-Abandoned apartment now gets proper lighting/shadows on it

-Liminal decorations dont have the outline. This is to keep them looking liminal

Files

DR4X.zip 673 MB
46 days ago
DR4XLinux.zip 693 MB
46 days ago

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