DR4X Noderooms Beta Polishing Continues
Plan is to keep working on this today so I might put out another one. But essentially i do have a list of specific things i need to implement for this to be steam release ready yet:
For this one, I didn't want to delay it because of the bug fixes, essentially the new artifacts were really messing with buildings heh
Changes:
-Fixed major bug where the new noderooms artifacts woudl just permanently drain buildings stats if the artifact only applies to units
-Fixed bug where whispering head could make building capable of moving
-Added very low chance of getting teleported to a shopping cart or grocery store when using the nodic harvest tile effect just to make it weirder
-Reduce hard coding of name checks on tile effects (This is to fascillitate soem other planned changes)
-Added a 1 out of 100 jackpot chance to the scavange til eeffect because i wanted to make it more rewarding
-Zombies now made in 1 turn on abandoned apartments
-Whispering head can now get an "upgrade" much like the compass etc and what it becomes is extremely unsettling
-Added new art (We plan to keep adding mro euntil i have about 4 for each new deco item)
-Liminal grocery store now has noise effect on portrait to match the rest
Files
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DR4X
A fast casual haunted 4X game with roguelike elements and asymmetric factions.
Status | In development |
Author | Untrustedlife |
Genre | Strategy |
Tags | arg, Casual, Dark Fantasy, drax, Fantasy, Fast-Paced, Horror, rldr, Turn-based Strategy |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- New intro and shorter load times. DR4X Changelog! 4/27/20246 days ago
- What happens when I die?14 days ago
- DR4X Devlog 4/14/202419 days ago
- Itty Bitty Hotfix34 days ago
- Noderooms Update Is Live34 days ago
- Almost there! DR4X mini changelog40 days ago
- UI Improvements! DR4X mini changelog45 days ago
- The Update Has a Name Now! DR4X mini changelog47 days ago
- DR4X Noderooms Beta Polishing!51 days ago
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