Devlog! Why there is no release today.
Hey folks!
I think I may have bitten off more than I could chew with this latest update. I'm too deep in to segment things out, so it will just be an additional week or so until the next update. But it's worth the wait, I promise.
My vision for this update is to go all in on the noderooms maps, it should still feel fast to play but should have a unique feel that encourages exploration. Many of the units will have multiple posisble unit portraits. And that is really whats taking the longest here. It needs art and art takes time and it needs content and balancing for fun and content and abalancing takes time. I initially hoped to release the update this weekend, but I didn't manage to get any work done on Friday. This was partly due to a negative review on Steam that admittedly dented my motivation for the day. However, I've since addressed the issue that led to the negative feedback. The ranger on the high ground tutorial will now be selected automaticlaly if you take too long—solving the confusion some players had about who to click on.
So, I'm sorry for the delay, but I assure you, the wait will be well worth it :)
Speaking of reviews, Steam has a review threshold for promoting games to wider audiences, and I need a total of 50 reviews from people who bought DR4X to reach the "Low visibility" threshold —I'm currently at 26. So If you enjoy the game and you didnt recieve a key via soem other means and are willing to leave a review and havent yet, please do! It helps more than you would think and hey maybe it will also help my motivation heh. Even if you have feedback that is negative, I still want to hear from you on the steam forums etc.
Here are some sample images for you to check out:
There's also the question of whether to replace walled cities on the noderooms maps with something else. At this point, they feel so out of place, that they actually blend in with the rest of the out-of-place elements and addressing this would further delay the release, so I'm inclined to keep them as is for now.
Can you spot the new stuff?
Here's some more exciting news:
I've finally made some progress on the soundtrack DLC. I've submitted it to Valve for review, so with a bit of luck, they'll approve it for release within the next week or so. This means you'll soon be able to enjoy the DR4X music outside of the game without resorting to YouTube or spotify.
Get DR4X
DR4X
A fast casual haunted 4X game with roguelike elements and asymmetric factions.
Status | In development |
Author | Untrustedlife |
Genre | Strategy |
Tags | arg, Casual, Dark Fantasy, drax, Fantasy, Fast-Paced, Horror, rldr, Turn-based Strategy |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- Sorry Speedrunners...I fixed a bug.21 days ago
- More tweaks...Jun 25, 2024
- Fixed major bug with ending sequence.Jun 25, 2024
- Learned a lessonMay 29, 2024
- Reduced DR4X Price for forseable future.May 29, 2024
- Plans, and changes: DR4X Devlog 5/28/2024May 28, 2024
- Whats been going on? DR4X Changelog! 5/18/2024May 19, 2024
- New intro and shorter load times. DR4X Changelog! 4/27/2024Apr 27, 2024
- What happens when I die?Apr 20, 2024
- DR4X Devlog 4/14/2024Apr 14, 2024
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