Removing Iffy Change
Hey everyone, quick update on the 'smoothing of critical hits' tweak. I decided to roll it back and replace it with a fix that targets the same issue but doesn't upset the balance we're all accustomed to.
So, here's the deal: I noticed an issue where, even with an advantage, taking down something could drag on forever, especially if all your damage was fully countered.
My original change was overcomplicated and negated critical hits a little, so, i decided to just change it right away to something simpler and closer to how it has always worked.
To address this, I've tweaked it so now, when you're already at an advantage, you'll get a small damage boost in the case where you would hit with 1 or no damage – just an extra point or two. So now instead of 0 or 1 its 1 or 2 (or rarely 3) It's a subtle change, but it'll make a difference in those moments when it would otherwise be really frustrating.
This change should still nudge you towards mixing up your unit choices in those scenarios, but it won't feel like you're stuck in the mud. That's pretty much it. Hoping this lands better and keeps things fun and fair!
Oh, and yeah, it's 1 am. The things we do for games, right?
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DR4X
A fast casual haunted 4X game with roguelike elements and asymmetric factions.
Status | In development |
Author | Untrustedlife |
Genre | Strategy |
Tags | arg, Casual, Dark Fantasy, drax, Fantasy, Fast-Paced, Horror, rldr, Turn-based Strategy |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- Sorry Speedrunners...I fixed a bug.21 days ago
- More tweaks...Jun 25, 2024
- Fixed major bug with ending sequence.Jun 25, 2024
- Learned a lessonMay 29, 2024
- Reduced DR4X Price for forseable future.May 29, 2024
- Plans, and changes: DR4X Devlog 5/28/2024May 28, 2024
- Whats been going on? DR4X Changelog! 5/18/2024May 19, 2024
- New intro and shorter load times. DR4X Changelog! 4/27/2024Apr 27, 2024
- What happens when I die?Apr 20, 2024
- DR4X Devlog 4/14/2024Apr 14, 2024
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