Gallery and QOL. DR4X Changelog #84 1/14/2024
Hi everyone!
So this last week I had a bit of a motivation issue, i wonder if it was because of the fact that I jumped right back into game dev right away the week after vacation. But i pushed through it and there is a good new chunk of content added now :P
This will be the new changelog! Mostly all the changes from the last few "smaller changelogs" which you might not have seen (Unless you were really really interested in following my logs) as they're not directly shown on the store page (unless you are on itchio anyway). But also with some additional changes, fixing typos people pointed out and adding the Gallery in finally!
Also added new steam capsules fully in that i think reflect the game and the theme of the game better!
What is the theme you ask?
Uh, [NODEOSERROR]
Changes:
-Added three new music tracks (See if you can find them!)
-Added Gallery
--The Gallery available to you will depend on whether or not you have completed the neutral route of the campaign, and a few other things. The plan is to also make more images unlock over time! Players who haven't yet beaten the campaign have some additional silly content to play with..
-Added Door Boss FIght (No context)
-Added Less Haunted version of Gallery (No context)
-Select ranger popup on tutorial now also explains how to move the camera and also is more comprehensible
-Out of AP/MP hourglass now more opaque
-At the end of the tutorial the popup doesn't start jumping around until khan appears and ends when you click continue, i dont think this turned anyone off the game but it feels more polished now lol
-If you win a Skirmish or Mission and choose to continue anyway and then go to the menu it now changes the "Resign" option to "Finish Game"
-If you win a skirmish or mission and choose to continue anyway it now changes the "You have resigned" text to "You Were Victorious Awhile ago!" when you click "Finish Game"
-Continue anyway text is now "You've won, continue anyway?"
-Someone reported the halfway to unconventional victory menu 'glitches' as a bug so i updated it to make it hint at what you need to do as well as still looking like an error. This should reduce confusion.
--Thank you Reelacks
-Finally got around to adding back the old "hidden" files on the terminal emulator. They used to not be hidden, than i hid them. Now it hints at the command you need to do to access them.
-The game properly hints at this now in the library aswell as some other story bits. And other more broadly apllicable hints.
--It also gives a name to a previously unnamed character
-Resolved numerous instances where the game displayed incorrect terminal operating system names. This ensures that players who got ProNode, for instance, won't encounter any references to NodeOs, and vice versa. (If you still are let me know heh)
-Now, many of the popups animate (e.g., float up or sideways, etc.) instead of just immediately appearing in the middle of the screen.
-Some of the treasure popups now include icons, so it's not just text.
--I also changed a few other bits here and there with them
-Fyegrayed's Tutoringtons tips now have a slide whistle sound and slide in from the left side. It's hilarious.
-Treasure now descends from the top of the screen instead of just popping up instantly.
-The unit info box now slides in when you first select a unit, or hit next unit or next building. If it's already open, it just switches content instead of animating again.
-The goal screen now slides down.
-News now slides up from the bottom of the screen.
-Added contrast slider to options menu
-Added saturation slider to options menu
-Added menu contrast slider to options menu
-Added menu saturation slider to options menu
-Made it so that UI changes from graphics options now affect all the menus and loading screens instead of just some (It was causing eye strain)
-Added little bits of text in options that lets you know you can scroll
-Fixed bug where some sliders didn't update anything while in a skirmish or scenario but updated upon restart, now they should update if they can.
This makes it so you can have fun and just make the whole game grayscale if ya want. There are some UI elements in game that arent affected though but its a very mimimal amount (Intro popups, tutorial popups, dialogue popups, and the buttons in game (end turn etc)) But it shoudl go a long way to improving the experiance and reducing eye strain!
Bug Fixes
-Fixed please typo
-Fixed "Reccomended" typo on scenario screen
-Fixed some typos in some in game descriptions (I didnt write them down but i know i did them lol)
Bella Update!
Bella is doing great! Here is her in a doggy sweater!
Here is her using the doggy sweater as a doggy scarf.
Files
Get DR4X
DR4X
A fast casual haunted 4X game with roguelike elements and asymmetric factions.
Status | In development |
Author | Untrustedlife |
Genre | Strategy |
Tags | arg, Casual, Dark Fantasy, drax, Fantasy, Fast-Paced, Horror, rldr, Turn-based Strategy |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- Itchio Wiped My Pages1 day ago
- Sorry Speedrunners...I fixed a bug.44 days ago
- More tweaks...Jun 25, 2024
- Fixed major bug with ending sequence.Jun 25, 2024
- Learned a lessonMay 29, 2024
- Reduced DR4X Price for forseable future.May 29, 2024
- Plans, and changes: DR4X Devlog 5/28/2024May 28, 2024
- Whats been going on? DR4X Changelog! 5/18/2024May 19, 2024
- New intro and shorter load times. DR4X Changelog! 4/27/2024Apr 27, 2024
- What happens when I die?Apr 20, 2024
Leave a comment
Log in with itch.io to leave a comment.