"Bug" Fixing
Alright, here's an update on my progress so far today (I took off from my "real" job today, just like yesterday). The changes might seem small, but they're significant enough to merit sharing. I've got more planned for later today, once my motivation picks up again.
Weirdly, I'm encountering some motivational issues, especially when it comes to implementing actual mechanical updates. Such as the powers system I brought up awhile ago and the system that would allow me to make it so mines give different resources based on what tile its built on etc. I'm not quite sure why this is happening. Perhaps it's because of a bit of a too-quick transition back into game development after my week and a half long vacation. *shrugs* if i dont end up doing it other stuff will get in anyway heh. DR4X development is certainly a process.
Whats more interesting to me perhaps is unit positioning and movement and how i can expand on that mechanic to make the game more interesting over longer periods. The mine positioning etc, kinda falls more neatly into this than the 'powers' i've been working on. We will see what happens. If you have any ideas i'm all ears. After all i have to make sure the game stays interesting after multiple chapters are added.
Here are the changes I've managed so far today:
-Someone reported the halfway to unconventional victory menu 'glitches' as a bug so i updated it to make it hint at what you need to do as well as still looking like an error. This should reduce confusion.
--Thank you Reelacks
-Finally got around to adding back the old "hidden" files on the terminal emulator. They used to not be hidden, than i hid them. Now it hints at the command you need to do to access them.
-The game properly hints at this now in the library aswell as some other story bits. And other more broadly apllicable hints.
--It also gives a name to a previously unnamed character
-Resolved numerous instances where the game displayed incorrect terminal operating system names. This ensures that players who got ProNode, for instance, won't encounter any references to NodeOs, and vice versa. (If you still are let me know heh)
I'm hopeful to make more progress as the day goes on! *knock on wood* Since its only 4 and usually i don't even work on the game until like 7. But these updates are live as of this post.
Files
Get DR4X
DR4X
A fast casual haunted 4X game with roguelike elements and asymmetric factions.
Status | In development |
Author | Untrustedlife |
Genre | Strategy |
Tags | arg, Casual, Dark Fantasy, drax, Fantasy, Fast-Paced, Horror, rldr, Turn-based Strategy |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- Sorry Speedrunners...I fixed a bug.21 days ago
- More tweaks...Jun 25, 2024
- Fixed major bug with ending sequence.Jun 25, 2024
- Learned a lessonMay 29, 2024
- Reduced DR4X Price for forseable future.May 29, 2024
- Plans, and changes: DR4X Devlog 5/28/2024May 28, 2024
- Whats been going on? DR4X Changelog! 5/18/2024May 19, 2024
- New intro and shorter load times. DR4X Changelog! 4/27/2024Apr 27, 2024
- What happens when I die?Apr 20, 2024
- DR4X Devlog 4/14/2024Apr 14, 2024
Leave a comment
Log in with itch.io to leave a comment.