Art updates n stuff. DR4X Changelog #83 12/22/2023


Hi everyone! Surprise! I chose to create a full changelog. It mostly just includes all the updates from the recent smaller changelogs, which you might not have seen (unless you were really really interested in following my logs) as they're not directly shown on the store page. So, here it is :P


I'll see you all in a week and a half :P

Hope it doesn't break anything!
*two seconds later*
SO im still writing this and I realized I made a typo in the new dialogue in game and I already hit publish. So fixing that now...
...
...
Should be good now.

Bye lol

Changes:

-Hard counter bonuses are now +5 damage and multiply damage by 1.6 (instead of 1.5) Which makes it 8 instead of 7.5 damage at the minimum. And makes hard counters slightly more useful.
Meaning rangers with advantage will always kill the basic skeletons.

-Updated codex to reflect new numbers

-Updated pikes flag to reflect new numbers

-Updated the ancient skeleton model to make it look more resistant to arrow attacks. Also, added a comically oversized shield to it (still waiting on the 2D art, lol)

-The "dark tile" system I made for liminal tiles was WAY too janky to keep so I cut (most of) it (Might be added back in a more usable form later), to make up for this i made it harder to see 'through' the liminal tiles.

-Made some of the liminal tiles darker as they sometimes hurt the eyes

-Reduced fog and mist opacity on liminal tiles as it didnt look great

-Added new type of treasure to the liminal settings in skirmish that fits better
--Safes, in cyan and red

-Made liminal tiles less harsh on the eyes

-Remade hooligan model

He now has blood on its hands (literally) more details a beard and red eyes and more detailed hair.

-Touched up arsonist model (He has a more visible smoking implement, cooler hair , sunglasses etc)


-Touched up warrior model, they now have a differnet shape and more detail and they hold their sword properly(Like an actual professional two handed sword user) (which is also more detailed) so they look way more distinct from above.



-Touched up ranger model so they look like archers from every angle and made their bow bigger so its easier to see from a distance and gave them a quiver which you cna see from most angles.


-Strigoi bro (in both his hatted and unhatted form) now has more detail and his own model (This is to distinguish him from non-boss strigois ) He also has a different color scheme than the normal stigoi


-Heavy cavalry now looks more like it's actual unit portait with full body armor (also its horse looks more like a horse)



-Light Cavalry now looks more like his unit portait with a larger sword and a better horse and better hat and eyes.


-Cavalry archer now looks more like her unit portait and her horse also looks more like her unit portrait also she looks like an archer from every angle (so no more confusing her with the light cav)



-Updated B-a-ll-a-a-l model to look more aged

-Updated GSBTBTU model

-(And other model updates I dont remember)

-Also tweaked farm description

-Also replaced the words for resources with the resource's icons in many places

-Added liminal grocery store with accompanying name generator (it doesnt have unique art yet so just uses farm portrait)



That model will probably get more work , it was my first attempt at modeling something liminal.



But it fits the aesthetic of the noderooms tileset so.



-Robin Hood on the sherwood heroes skirmish setting now has a new look! (Portrait is till placeholder but model got an update to distiunguish him from normal rangers!
He has different eyes, a different color palette, is larger and has amore ornate "stand"



-Friar Tuck on the sherwoood heroes skirmish setting now has a new look! (Portait for him is also still placeholder), but he got an entirely unique model with a beard that still has the vague "shape" of an inqusitor.



-Inqusitors got a whole new model which brings them closer to their 2d unit portrait. I'm pretty happy with this one. They have their mask, their symbology and more detailed armor etc. Blood on their hands etc.






-The tutorial when you did the direct unconventional route where you hit the end turn button etc has been made less verbose, the dramatic pauses are faster and it moves at a much brisker pace with less popups.
(I changed this because it was bugging me when i do the unconventional route so imagine it was bugging others)

-Revised additional tutorial dialogues, applying the same principle of conciseness.

-Increased cooldown on sedlect ranger message on tutorial

-Fygrayed introduction on tutorial is now sped up and simplified if you know him already

-Fygrayed introduction on main menu is now sped up and simplified if you know him already


Bug Fixes

-Fixed minor bug where one of the tiles in renovations was randomly marked as taken and so inaccessible

Bella Update!
Shes doing fine!
Had to figure out how to get her dog sitted while i was away on vacation so my little sister is watching her :D. First idea was to bring her.,. But that would have been a logistical pain.
Here is my little sister laying with bella :D (She said I could share the pic :P)

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