Progress Amidst Pups and Push-ups: DR4X Devlog 7/30/2023
Hey folks!
There won't be a standard changelog this week. The features I had planned for this cycle weren't finished due to a lack of art assets and a reduction in my usual working hours.
Firstly, I had a medical emergency over the last weekend. It turned out that I had a few different health issues, but nothing too serious - all are manageable with enough time, and I will be fine.
However, since I usually spend more time on my weekends developing the game than on weekdays (given my full-time job during weekdays), I was unable to put in the necessary work because of the medications I was on, the ER visit and so on. And I effectively I lost a week of game development time.
Secondly, I have a new member of the family, an adorable American Staffordshire Terrier named Bella. She was rehomed to me after being rescued from a bad situation by one of my sister's friends who herself than had to move to a place where dogs aren't allowed. Here is an image of Bella:
You can find out more about this breed here: https://www.britannica.com/animal/American-Staffordshire-terrier
In light of the medical emergency, I've started to focus more on maintaining my health. This includes incorporating a daily exercise routine of at least an hour. While this commitment has marginally cut into my game development time, I'm a firm believer in the significance of personal health.
After all. I need to be around to finish developing DR4X! Given that we aren't technologically advanced enough (yet) to upload my consciousness into the game!
Despite these elatively significant events, I did manage to accomplish a few things:
In the week before the ER visit I fully integrated steam achivements into the game, which is the most significant change that has happened lately. And that is all live,
I also fixed a bug that unmarked hexes when players attacked and moved their mouse off them which caused some incredible jankiness. This bug surfaced during optimizations, and I hope my fixes haven't negatively affected performance.
Furthermore, I've been working on adding an unconventional victory to the one mission that currently lacks one, which I believe will help to hook plkayers into my narrative a bit more. Here is a preview of that:
It resembles a mini visual novel and I think it is quite neat. Please feel free to share your thoughts and feedback. (If folks like it i might add more of these heh or even make a full on visual novel at some point)
Thank you for your understanding and continued support!
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DR4X
A fast casual haunted 4X game with roguelike elements and asymmetric factions.
Status | In development |
Author | Untrustedlife |
Genre | Strategy |
Tags | arg, Casual, Dark Fantasy, drax, Fantasy, Fast-Paced, Horror, rldr, Turn-based Strategy |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- New intro and shorter load times. DR4X Changelog! 4/27/202420 days ago
- What happens when I die?28 days ago
- DR4X Devlog 4/14/202433 days ago
- Itty Bitty Hotfix48 days ago
- Noderooms Update Is Live48 days ago
- Almost there! DR4X mini changelog54 days ago
- UI Improvements! DR4X mini changelog59 days ago
- The Update Has a Name Now! DR4X mini changelog61 days ago
- DR4X Noderooms Beta Polishing Continues62 days ago
- DR4X Noderooms Beta Polishing!65 days ago
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