Dark Realms Codex. DR4X Changelog #74 07/01/2023
Greetings, folks! I have several exciting updates to share today.
Firstly, i'm excited AF to announce that the original soundtrack for DR4X is set to release in a few weeks. You can wishlist it now at the following link:
I've also begun work on implementing achievements into the game as well. While you might spot two hidden achievements, please note that they're still a work in progress and not yet attainable. I'm diligently working on getting captivating artwork for them.
Finally, take advantage of the ongoing Itchio Summer Sale and get your copy of DR4X at a 50% discount! But if you bought during a nonsale time! Thanks for that too!
Please help spread the word and if you can please drop a review! Those actually do help a lot with the steam algorithm.
Gameplay and UI
-I've added "The Dark Realms Codex", which is currently accessible only through the main menu. Once we have an icon ready, it will also be available in-game for quick references about game mechanics such as advantage and disadvantage.
-I'm committed to enhancing your experience by continually adding new articles to the Codex that explain various game mechanics, and lore hints, hopefully reducing potential frustrations.
-Units identified as "Infantry" for hard counter bonuses now have a health bar icon similar to those for archers, cavalry, etc.
-The "crime" particle effect has been optimized for better performance.
-In an ongoing effort to improve game performance, i've made several new optimizations. Notably, i've reduced the frequency of getcomponent calls, leading to a significant FPS increase, from 40-50 to 50-60 on medium maps. Bear in mind, DR4X is a work in progress; further optimizations are coming.
--Optimization is a challenging task, and I still have a long way to go before DR4X can be labeled as a "optimized" game.
-I've added links to my socials in the main menu.
-You can now also find my Discord server link in the main menu for easy access.
-I've also added a direct link to my Steam developer page in the main menu.
Bug Fixes
-The game no longer attempts to animate/shake deceased units.
-Resolved an issue where wildlife was mistakenly able to train mushroom tanks from Uncjw instead of upgrading from them.
-Addressed a kinda major oversight involving the Debauchery and Lawlessness scenario, where the crypt was erroneously required for a conventional victory.
Balancing
-?
YouTube Spotlight!
Play it and i'll probably post the video here next changelog!
Files
Get DR4X
DR4X
A fast casual haunted 4X game with roguelike elements and asymmetric factions.
Status | In development |
Author | Untrustedlife |
Genre | Strategy |
Tags | arg, Casual, Dark Fantasy, drax, Fantasy, Fast-Paced, Horror, rldr, Turn-based Strategy |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- Sorry Speedrunners...I fixed a bug.42 days ago
- More tweaks...Jun 25, 2024
- Fixed major bug with ending sequence.Jun 25, 2024
- Learned a lessonMay 29, 2024
- Reduced DR4X Price for forseable future.May 29, 2024
- Plans, and changes: DR4X Devlog 5/28/2024May 28, 2024
- Whats been going on? DR4X Changelog! 5/18/2024May 19, 2024
- New intro and shorter load times. DR4X Changelog! 4/27/2024Apr 27, 2024
- What happens when I die?Apr 20, 2024
- DR4X Devlog 4/14/2024Apr 14, 2024
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