Map Generation Hotfix (+Some More Stuff)
It seems that I accidentally introduced a bug affecting non-Pangea maps when I implemented the new Pangea maps feature that made them entirely snowy mountains. This issue has now been resolved.
Additionally, I've introduced a Sentry Mode Toggle for units, allowing you to exclude them permanently from the next unit rotation until you unsentry them, reducing micromanagement. (Esp useful for Pqv grr players)
I've also improved the clarity of tech functionality during research by making it clarify that all the techs can only be researched x amount of times in the settlement rather than per building, I have also enhanced the readability of tech research by replacing resource names with their respective icons.
Sorry about that lmao.
This week has been a rough one.
The basement floor of my huse flooded due to a mainline backup in my laundry room. This only just got fixed yesterday. it was messed up for a whole week.
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DR4X
A fast casual haunted 4X game with roguelike elements and asymmetric factions.
Status | In development |
Author | Untrustedlife |
Genre | Strategy |
Tags | arg, Casual, Dark Fantasy, drax, Fantasy, Fast-Paced, Horror, rldr, Turn-based Strategy |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- Sorry Speedrunners...I fixed a bug.21 days ago
- More tweaks...Jun 25, 2024
- Fixed major bug with ending sequence.Jun 25, 2024
- Learned a lessonMay 29, 2024
- Reduced DR4X Price for forseable future.May 29, 2024
- Plans, and changes: DR4X Devlog 5/28/2024May 28, 2024
- Whats been going on? DR4X Changelog! 5/18/2024May 19, 2024
- New intro and shorter load times. DR4X Changelog! 4/27/2024Apr 27, 2024
- What happens when I die?Apr 20, 2024
- DR4X Devlog 4/14/2024Apr 14, 2024
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