Map Generation Hotfix (+Some More Stuff)
It seems that I accidentally introduced a bug affecting non-Pangea maps when I implemented the new Pangea maps feature that made them entirely snowy mountains. This issue has now been resolved.
Additionally, I've introduced a Sentry Mode Toggle for units, allowing you to exclude them permanently from the next unit rotation until you unsentry them, reducing micromanagement. (Esp useful for Pqv grr players)
I've also improved the clarity of tech functionality during research by making it clarify that all the techs can only be researched x amount of times in the settlement rather than per building, I have also enhanced the readability of tech research by replacing resource names with their respective icons.
Sorry about that lmao.
This week has been a rough one.
The basement floor of my huse flooded due to a mainline backup in my laundry room. This only just got fixed yesterday. it was messed up for a whole week.
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DR4X
A fast casual haunted 4X game with roguelike elements and asymmetric factions.
Status | In development |
Author | Untrustedlife |
Genre | Strategy |
Tags | arg, Casual, Dark Fantasy, drax, Fantasy, Fast-Paced, Horror, rldr, Turn-based Strategy |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- New intro and shorter load times. DR4X Changelog! 4/27/202420 days ago
- What happens when I die?28 days ago
- DR4X Devlog 4/14/202433 days ago
- Itty Bitty Hotfix48 days ago
- Noderooms Update Is Live48 days ago
- Almost there! DR4X mini changelog54 days ago
- UI Improvements! DR4X mini changelog59 days ago
- The Update Has a Name Now! DR4X mini changelog61 days ago
- DR4X Noderooms Beta Polishing Continues62 days ago
- DR4X Noderooms Beta Polishing!65 days ago
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