The Void. DR4X Changelog #57: 9/02/2022
Hey guys! This is teh first of the not-weekly changelogs!
Anyway letsa go...
Gameplay and UI
-Added a new goal for repairing the capital if you are a kingdom in a setting with any kind of ruined capital.
-Added a new goal for ruining the capital if you are a cult, dark force, or whatever on a setting with a non-ruined cpaital city.
-Made AI bandits prefer gray over yellow, now instead of choosing from the same color list as wildlife they choose from a list with several shades of gray and other colors
-Changed how move costs work so that if a unit is surrounded by tiles they wouldnt normally be able to move to they can move to them even if their movement cost wouldnt otherwise work for that situation. EG, A warrior can now move onto a mountain that has 4 move cost, for all its move cost instea dof being unable (Basiclaly if you are a unit that can move, and you have low movement, you will always be able to move at least 1 tile in any direction in a turn (assuming said tile isnt a void tile) all previous movement flags abvities are maintained, eg Aquatic things still cannot move onto dry land etc.
-Added new tile type 'Void' tiles these are basiclaly no tile but they have fog of war, and flying units and ethereal units are able to traverse them
-Added new (partial) tileset for a new dark force option
-Units with "flyer" can now move through void tiles
-Added new dark force option
Bug Fixes
-Fixed city typo
-Fixed bug where tons of "phantom" buildings would appear in lower left corner on small/tiny/;complex maps
Balancing
-Flying and Ethereal units can now travel through void tiles
-Creeating an uncjw ferk from an unjw, now costs the same as building it from a fungal lair (removing the discount)
-Unjw Ferk no longer have the myco spawn flag (It was overpowered)
-If the spore ability procs on a given unit or building it will now check each adjacent tile and if each adjacent tile already has a unit on it, it wont spawn. And will pop up the word "failed"
-Increased cav archer cost to 10
Suggestion for testers
-Try the new wild force option
YouTube Spotlight!
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Files
Get DR4X
DR4X
A fast casual haunted 4X game with roguelike elements and asymmetric factions.
Status | In development |
Author | Untrustedlife |
Genre | Strategy |
Tags | arg, Casual, Dark Fantasy, drax, Fantasy, Fast-Paced, Horror, rldr, Turn-based Strategy |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- Sorry Speedrunners...I fixed a bug.21 days ago
- More tweaks...Jun 25, 2024
- Fixed major bug with ending sequence.Jun 25, 2024
- Learned a lessonMay 29, 2024
- Reduced DR4X Price for forseable future.May 29, 2024
- Plans, and changes: DR4X Devlog 5/28/2024May 28, 2024
- Whats been going on? DR4X Changelog! 5/18/2024May 19, 2024
- New intro and shorter load times. DR4X Changelog! 4/27/2024Apr 27, 2024
- What happens when I die?Apr 20, 2024
- DR4X Devlog 4/14/2024Apr 14, 2024
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