Fungal Urban Warfare! DR4X Weekly Changelog #20: 11/19/2021


Lots of changes to the Pqvv Ger faction this time!

Gameplay and UI

-Added new profile piic for all tiers of tower

-Added profile pic for ruined cities and ruined towns

-You can now click the unit portrait to see a blown up version of it.

-Added two new random events

-Added colored icon that tells when a unit is on a building

-When unsummoning a unit if their great entity exists there is a chance they will join the great entity team

-When a merc betrays you they can now join the dark forces teams

-Added 5 new  stories to NV library.

Pqvv'Ger Updates

The gameplay of the Pqvv'Ger is now reminiscent of urban warfare as they can use all buildings connected to the myco network to move for free like roads even if they do not own it, their goal generally being to spread and conquer their mushroom forests, which can get insurgents very easily, so you end up with large mushroom forests split between different Pqvv'Ger factions with occasional insurgent spawns via a new event.  With enemy Pqvv'Ger standing on your buildings that you still own but can fire on etc. Conquer sufficient mushrooms in the  city (the mushroom forest) and build enough and you can win via  new win condition. Their gameplay is extremely dynamic, and well, rather technical with a specific triangle of counters.

-Uncjw counter Pqvv'Ger and Pqvv'Ger counter their tanks, and the tanks counter uncjw and buildings

--They also counter enemy units in different ways , with uncjw countering like rangers, and Pqvv'Ger countering like warriors.

-Gave Pqvv'Ger a special unit for destroying buildings akin to a mushroom tank, this can be built for an exorbitant price at their lair or an uncjw can grow into one

-Corrected the myco wanderer description for the uncjw

-Corrected the Pqvv'Ger description

-Added ability to instantly convert resources on Pqvv'Ger mushrooms, as well as an upgrade for them that makes it more efficient

-Pqvv'Ger giant mushrooms now have freespawn like their lairs do.

-Pqvv'Ger themselves also have free spawn and so do their tanks

-Pqvv'Ger can now upgrade their Gqudjccg Fcmwj into Evadwgi Gqudjccg, which do more efficient alchemy, and heal all adjacent myco network connected units.

-Most Pqvv'Ger units/buildings now have 2 action points. This means they can attack twice.

-Uncjw now act like spores for the Pqvv'Ger, and can upgrade into all Pqvv'Ger buildings, and their new building destroyer unit

-All Pqvv'Ger units and buildings capture Pqvv'Ger units and buildings on 'kill' instead of destroying them, which means the population generally steadily goes up and combat within the forests is made more dynamic

-Pqvv'Ger units now detect adjacent hidden units every turn

-Pqvv'Ger units now have special icons that show up next to health bars when they are on a building, so they can be easily seen, which makes doing urban warfare easier

Bug Fixes

-Fixed bug where UnitCLicked event was bound twice

-Fixed bug with Pqvv'Ger that made it unwieldy to click on things

Balancing

-Many new  Win Conditions

-New win condition for Pqvv'Ger

Suggestion for testers

-Try to play as the Pqvv'Ger, i know I had a lot of fun playing as them., though it is very technical

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