DR4X Weekly Changelog #19: 11/12/2021 Totally normal update.


Gameplay and UI

-Improvements to the office

-NodeOs terminal emulation improvements

-Added library

-Added more secrety secrets

-Brought back the living pearwood crates, that everyone loved, from rldr.

-Added warnings to faction select screen (Eg if a faction is incomplete, subjectto change etc)

-Separated the dark forces out into their own teams, to encourage dynamism, and make the wildlife less op

-Created dark force teams, they all have their own name generators

-Made dark force factions vary by dark force option

-Make dark force option that spawns multiple spawn multiple dark force teams and assigns their values

-Updated all portals/tumors/darkforceunits to use the correct teams for stuff

-Resources they use are a reskin of misery:

Runes, Larva, Blood, and Misery

-Added ability to play as dark force

-Balanced them all

-Make option that spawns all dark forces assign the correct teams to every thing (including player)

-Added warning when you choose dark force about it being super incomplete

Bug Fixes

-Fixed bug where wildlife ai would fail to train most of its possible units only focusing on gremlins and eldritch monsters.

-Fixed bug where upgrading guardhouse didnt stop command queues

Balancing

-Rebalanced Dark Forest wandering forces setting

Suggestion for testers

-I dunno, type something on the main menu

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