DR4X Weekly Changelog #13: 10/01/2021
Smaller update than usual because I worked for like 2 days trying to get a new shader to work to no avail but hey!
Gameplay and UI
-Cleaned up my dialogue code in the back end
-Added new skeleton archer undead unit (to counter phantoms and give cults a ranged unit)
-Added new music track by Oliver Lugg (thanks man!)
-Added new undead unit ghouls with a flag that does poison damage over a few tiles as well as a flag that lets them spread their ghoul disease, which if it kills a unit they are ressurected as a hostile ghoul
--They sometimes spawn from ruins
-Mirefield mission now has notes from the red king that are generated when he sends you gold
-Changed treasure code to simply check for the type of resource your faction has instead of by specific types in the back end, this speeds them up and makes the code more usable for me
-Added temporary portraits for all towers, replaced most of the images I didn't own with images i do own (though they are still placeholders)
-New Unit portrait
-Red King's heir now has unique unit portrait
-Many, Many new temporary unit portraits I will eventually replace as my artist friend does them
-New graphical effects added to whole game, such as a phosphor gun effect as well as some more crt style effects, game IMO looks a lot nicer now, but replacing all the screenshots is a pain so i probably wont do that right away since i'm not even in early access rn anyway
Bug Fixes
-Fixed bug with event spawned stealthed buildings/units where they were detected even when they shouldn't be
-More bugs fixed involving vigil mode
-Menu now closes when you resign, like it should.
Balancing
-Give amorphous cuboid thing stealth 3 they are terrifying now
-Cults can now build skeletal archers
-All Buildings are now hidden in FOW
Suggestion for testers
-just let me know how the game looks to you!
Get DR4X
DR4X
A fast casual haunted 4X game with roguelike elements and asymmetric factions.
Status | In development |
Author | Untrustedlife |
Genre | Strategy |
Tags | arg, Casual, Dark Fantasy, drax, Fantasy, Fast-Paced, Horror, rldr, Turn-based Strategy |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- Sorry Speedrunners...I fixed a bug.21 days ago
- More tweaks...Jun 25, 2024
- Fixed major bug with ending sequence.Jun 25, 2024
- Learned a lessonMay 29, 2024
- Reduced DR4X Price for forseable future.May 29, 2024
- Plans, and changes: DR4X Devlog 5/28/2024May 28, 2024
- Whats been going on? DR4X Changelog! 5/18/2024May 19, 2024
- New intro and shorter load times. DR4X Changelog! 4/27/2024Apr 27, 2024
- What happens when I die?Apr 20, 2024
- DR4X Devlog 4/14/2024Apr 14, 2024
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