DR4X Weekly Changelog #12: 9/24/2021


Gameplay and UI

-Added new UI for saving and loading as many save files as you want, 

-Renamed old save and load to quick save and quick load

-New briefing menu for campaign scenarios

--New voice intro for lawlessness scenario

-Massive AI optimization, a large map with max players (over 30 something)  now only takes a couple seconds for a turn, this is massive.

-Reworked trigger system

-Added 30 second grace period to all menus on the secret secrety stuff

-Ui improvements

-Grindylow now have ability that lets them snatch children in shallow water to generate resources and do other bonuses

-Other misc changes to office

-Other misc changes to secrety secrets

Bug Fixes

-Fixed bug with two scenarios that would fire capture trigger when not captured by human.

-Rat hideouts can now capture other rat hideouts as was always intended

Balancing

-Added new flag to inquisitors that allows them to detect stealthed units in their LOS without tech

-Ratmen are now stealthed and saboteurs are also stealthed, also gave ratmen a theif equivilent ability.

Suggestion for testers

Try playing a longer game using the save and load functionality!

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