DR4X Weekly Changelog #12: 9/24/2021
Gameplay and UI
-Added new UI for saving and loading as many save files as you want,
-Renamed old save and load to quick save and quick load
-New briefing menu for campaign scenarios
--New voice intro for lawlessness scenario
-Massive AI optimization, a large map with max players (over 30 something) now only takes a couple seconds for a turn, this is massive.
-Reworked trigger system
-Added 30 second grace period to all menus on the secret secrety stuff
-Ui improvements
-Grindylow now have ability that lets them snatch children in shallow water to generate resources and do other bonuses
-Other misc changes to office
-Other misc changes to secrety secrets
Bug Fixes
-Fixed bug with two scenarios that would fire capture trigger when not captured by human.
-Rat hideouts can now capture other rat hideouts as was always intended
Balancing
-Added new flag to inquisitors that allows them to detect stealthed units in their LOS without tech
-Ratmen are now stealthed and saboteurs are also stealthed, also gave ratmen a theif equivilent ability.
Suggestion for testers
Try playing a longer game using the save and load functionality!
Get DR4X
DR4X
A fast casual haunted 4X game with roguelike elements and asymmetric factions.
Status | In development |
Author | Untrustedlife |
Genre | Strategy |
Tags | arg, Casual, Dark Fantasy, drax, Fantasy, Fast-Paced, Horror, rldr, Turn-based Strategy |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
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