DR4X Weekly Changelog #10: 9/10/2021
Gameplay and UI
-Made clicking on news item in news list center on the source of the news
-Added mouse sensitivity slider to options menu which changes the sensitivity of the click to drag functionality
-Desaturated text on top of screen and on unit info
-Added better shadows and shading
-Added satisfying move sound
-Main menu UI loads faster and handles office deaths better
-NodeOS now varies based on dimno value
-Separated office gameplay from NOdeOs so i can add new stuff to the terminal easily
-More Lore hints
-Improved UI in general, moved next unit, next building, end turn to right side of screen
-Improved unit info screen so HP is at the top, and the buttons are more visible, and weird player colors are handled better
-NodeOs console remembers past commands
-Cults can now capture dark castles and build units there
-Added new random event
-33 new incursions, more lore
-Over 100 new hints
-More lore bits
-Improved shadows
-Ai can now destroy gremlin hives like the human player to save resources
-Cults now have unique techs that make their hideouts better defenses
-Added black market which can be used by cults, bandits, and rats
Bug Fixes
-Fixed typos
-Fixed office death bug
-Fixed bug where dark castles wouldn't apply proper tags to names resulting in things like [WRITHE]Castle generating.
-Fixed bug where vigil sound was using the music volume instead of effect volume
-Fixed bug that rarely could break turns if a town spawned multiple treasure
-Fixed bug with free spawn code wherein if a unit that did free spawn was independent , it would break stuff
-Nywar Priests No Longer Bleed, like their lore suggests.
-Fixed shader issue
-Fixed bug with saving and loading where loading would be up forever if you save and load the renovation mission
-Fixed treasure bug when it was on a friendly cities introduced
Balancing
-Cults expeditions are more randomized now, added a separate more expensive 'risky' variant and expeditions can result in more than just artifacts now
-Ai is better at spamming units when they can afford to
-Increased upkeep of strigoi
-Increased upkeep of Growling Slitherer
-Increased upkeep of Amorphous Cuboid thing
-Increased upkeep of realmling drone
-Increased upkeep of strange humanoid thing
-Increased upkeep of advanced undead
-Non ruined towns and settlements give 1 additional gold
-Walled cities give 2 additional gold
-Increased upkeep of all types of acolytes
-Rebalanced upkeep for all priests
-Increased cost of acolytes by 1 sacrifice, realmchild acolytes now cost the same as other acolytes
-Buffed realmchild acolytes to make up for the increased cost
-Cults can now attempt to unsummon summonables to save resources and ai handles it nicely (also helps cults controlled by ai play better and cause more trouble!)
-Cults now start with enough resources to immediately build 2 new hideouts or do a rush
-Made your character in the mirefield scenario have no upkeep (ai updates made scenario too difficult without additional resources)
-The Grex Tenebris and The Novus Imperium now start with some additional resources so they don't go broke immediately. (They are significantly more challenging now)
-Increased rogue guild gold production (Advanced and basic)
-Increased starting resources for bandits (enough to build a new rogue guilds immediately or upgrade their original)
-Reduced rogue gold upkeep slightly. Increased rogue misery upkeep slightly.
-Crime ridden cities now free spawn friendly cut purses
Suggestion for testers
-Try to play as a cult and see how good it feels for you and provide feedback on the forum
-Try the bandits and see how many towns you can apply the crime debuff to.
Get DR4X
DR4X
A fast casual haunted 4X game with roguelike elements and asymmetric factions.
Status | In development |
Author | Untrustedlife |
Genre | Strategy |
Tags | arg, Casual, Dark Fantasy, drax, Fantasy, Fast-Paced, Horror, rldr, Turn-based Strategy |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- Sorry Speedrunners...I fixed a bug.21 days ago
- More tweaks...Jun 25, 2024
- Fixed major bug with ending sequence.Jun 25, 2024
- Learned a lessonMay 29, 2024
- Reduced DR4X Price for forseable future.May 29, 2024
- Plans, and changes: DR4X Devlog 5/28/2024May 28, 2024
- Whats been going on? DR4X Changelog! 5/18/2024May 19, 2024
- New intro and shorter load times. DR4X Changelog! 4/27/2024Apr 27, 2024
- What happens when I die?Apr 20, 2024
- DR4X Devlog 4/14/2024Apr 14, 2024
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