DR4X Weekly Changelog #8: 8/27/2021


I did not finish implementing the flag for cut purses today, so that will have to be finished over the weekend. But there are a lot of goodies this week.

Most of these changes are live on steam the day I do them for steam alpha testers/youtubers its more of an overview of what got done this week, so i'm changing the name of it, but the direct download link is updated before I post these.

Changes:

-Made AI in scenarios more aggressive

-Flags and buffs now have particle effects that show up , also when they are applied

-Added blood effect to tumor and myco building attacks and deaths (And gibs)

-Fixed typos in some descriptions

-Added particle effect for webbed modifier, hypnotic dance modifier

-Improved tooltip UI based on feedback from youtube lets plays

-Tooltips now work much better on weird resolutions

-Made artifact tooltips more descriptive and mechanic focused

-Additional AI optimization especially on large maps for wildlife

-Fixed humerous bug where buildings could explore ruins, you would get towers navigating mazes and such

-Changed how the Unit info screen UI works for commands in the back end, this will allow for me to add sorting options in the future

-Adding satisfying building attack and destruction particle effects

Balance, factions

-Kingdoms can now upgrade guard towers into elemental versions (fire, poison, magic)

-Added two new techs for kingdoms, they can research on towns, settlements and City's that alter the stats of warriors and rangers recruited there to allow more flexibility

-Continued fleshing out Rogue faction

--They can now upgrade hideouts

--They can now build cutpurses

---Cutpurses are not finished yet but can be built and used to fight and have their own voice lines, the plan is to use them for some basic espionage mechanics

--Made their commands more satisfying to use and added effects for them

--They still need a lot of work, but they might actually be enjoyable now

--Rebalanced their starting resources

-Reduced cost of gremlin settler building new hive from 100-> 75

Suggestion for testers

This week you might have fun checking out the Rogue's Guild faction as well as any of the factions with access to rogue's guilds (Aliiances etc) They are not complete yet, but the way they play is they have instant special abilities with various effects, some fast units, and their units have passive abilities that apply debuffs, and generate resources. Establish your own criminal organization, and cause trouble for other factions!

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