DR4X Friday build: 7/9/2021
Like I said, I'm going to start posting changelogs here, the game still needs to be downloaded via patreon though, so if you want it, 1 dollar a month is enough. ;)
Massive DR4X Friday build: 7/9/2021
Second Big Friday build!
Massive changelog :)
Changes:
-Added new random events system, treasure appearing by towns and so on
-Can set random event frequency in skirmish setup
--Scenarios also have it
-When a building is holding artifacts/consumables there is now a button that lets you tell the building to drop it's artifacts
-Added Town Guards and Elite Town Guards, built in watch towers and guard towers, which can be built by cults and kingdoms
--They have massive bonus against cavalry
--They are very resistant to cavalry attacks and archers
--They can drop artifacts like buildings with their new Henchman 1 flag
-Vigilance now is better at targeting the units it has the best chance of killing/hurting
-Ai now knows how to tell its units to attack the ones it has the best chance of hurting, including actually making use of the pack/Thweeth flag.
-Added new hard counter system, a new popup will tell you when something is a hard counter, eg rangers hard counter warriors, and cavalry had counter rangers, etc which is basically a massive damage boost
-Reworked crit system so that if a unit dodges you cant crit it anyway anymore
-Major graphical improvements, things have better colors and look less washed out
-Added bloom
-I know some folks dislike bloom so you can now disable bloom and vignette in the options menu, and improved options menu
-Triggers in scenarios now work more reliably
-Gave Bog trolls and Bog troll lairs , and Swamp Troll lairs new unit portraits
-Added flavor events based on dark force
-Unknown dark force now actually chooses one in the background, just doesn't tell you what it is via the sky color and such anymore so it is indeed unknown
-Improved all the random name generators and random generators and consolidated them so I could make more effective use of them
-More variations for multiverse system
-City names now more dynamically generated
-Empire names now can include more variation and fun stuff
-More hints
-Fixed more typos
-Improved your office significantly from a lighting/tension standpoint
-Added horror stingers in your office
-Improved monster door banging behavior in your office
-Your office now ramps up over time
-Creatures in your office now have more personality
-Improved lighting in your office
-Lots of unit rebalancing, for example, rangers annihilate skeletons now
In order to get this delicious build, you can support me on patreon:
Get DR4X
DR4X
A fast casual haunted 4X game with roguelike elements and asymmetric factions.
Status | In development |
Author | Untrustedlife |
Genre | Strategy |
Tags | arg, Casual, Dark Fantasy, drax, Fantasy, Fast-Paced, Horror, rldr, Turn-based Strategy |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- New intro and shorter load times. DR4X Changelog! 4/27/202420 days ago
- What happens when I die?28 days ago
- DR4X Devlog 4/14/202433 days ago
- Itty Bitty Hotfix48 days ago
- Noderooms Update Is Live48 days ago
- Almost there! DR4X mini changelog54 days ago
- UI Improvements! DR4X mini changelog59 days ago
- The Update Has a Name Now! DR4X mini changelog61 days ago
- DR4X Noderooms Beta Polishing Continues62 days ago
- DR4X Noderooms Beta Polishing!65 days ago
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